Add Primitive Shapes

Real browser capture of the primitive insertion workflow

Overview

This tutorial shows how to insert standard primitive geometry from the Add Object sidebar in confBuild. The screenshots were captured from the live editor on March 6, 2026 and show the fastest path for adding cubes, cylinders, and other basic shapes into an editable project.

Project

Editable Carport project with the 3D scene already loaded

Workflow

Open Add Object, stay on Shapes, insert a primitive into the scene

Goal

Start new geometry quickly from reusable basic forms

Step 1: Open the Add Object sidebar

The primitive workflow starts from the floating Add Object button on the left side of the editor. That keeps geometry insertion available without leaving the live model view.

Add Object button highlighted in the confBuild editor

The editor remains focused on the current project while the Add Object entry acts as the main access point for new geometry.

Step 2: Stay on the Shapes view

Once the sidebar opens, keep the Shapes view active. This view groups the standard primitive library so you can start with clean reference geometry before refining it with formulas or transforms.

Primitive shapes visible in the Add Object sidebar

The shapes grid exposes the standard building blocks directly, while the search field helps when the library grows.

Typical uses for primitives

  • Block out placeholder geometry before replacing it with custom parts.
  • Create simple bodies such as boxes, tubes, cylinders, or spheres.
  • Build parametric models step by step from predictable base shapes.

Step 3: Click or drag a primitive into the scene

Choose a shape from the grid and insert it directly into the current model. In practice, this is the fastest way to add reference solids that can be resized, positioned, or connected to project parameters afterwards.

Primitive item highlighted for insertion into the scene

The screenshot highlights both the primitive card and the sidebar search. The next action is either a click or a drag into the live viewport.